AI Insights · Timothy · April 2022
Top 5 Boxing Games in Austria Q1 2022 Performance
Explore the performance of the top 5 boxing games on a unified platform in Austria during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boxing games on a unified platform in Austria exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a notable increase in weekly downloads, peaking at around 1.9K in late January. Revenue also showed a steady rise, reaching approximately $420 in mid-March. Active users grew from 624 in mid-January to a peak of 2.4K in late March.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had a decline in weekly downloads, starting from 993 in late December and dropping to 113 by the end of March. Active users also decreased from 1.8K to 501 over the quarter. The game generated minimal revenue, peaking at $5 in the last week of March.
Punch Bob, another title from CASUAL AZUR GAMES, experienced a gradual increase in downloads, with a peak of 555 in mid-March. Active users followed a similar trend, growing from 200 in late December to a peak of 562 in mid-March. No significant revenue was recorded during this period.
Level Up Runner by Lion Studios maintained a relatively stable download rate, peaking at 441 in late February. The game saw a significant increase in active users, reaching 637 in late February before stabilizing around 384 by the end of March. Revenue was minimal, with the highest being $24 in late December.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, exhibited a steady increase in downloads, peaking at 518 in late March. Active users grew from 1K in late December to 1.5K by the end of March. Revenue remained low, with the highest being $30 in early January.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower.